![]() By knowing what animations to play at the beginning of a battle, the player can recall any Slot ability at any time. The index that Slot pulls from to randomize what is available always starts at 0. However, the player will still have to press the button at the right time to stop the spinning reels, which is not a problem by pausing and unpausing the game during the spinning. ![]() If Curaga is used with the assumption that the Hex value is at 0, this will allow the use of Mega Flare, Summon, and Dive Bomb. For example, whenever the animation of Curaga is played, the hexadecimal value that Slot pulls from will increase by 38. The game uses a table of pre-randomized values from 0–255 that change whenever specific animations are played. Furthermore, all abilities besides Mysidian Rabbit, Prismatic Flash, and Joker's Death (7-7-Bar), have a chance of not appearing depending on the RNG. The RNG is against the player's favor, with a measly 10/255 chance to succeed. If the random number generator (RNG) lines up, there is no way to get 7-7-7 for Joker's Death. Therefore, the reels are usually heavily rigged against the player. There was a programming issue the creators of Final Fantasy VI likely could not solve with Setzer: by pausing and unpausing the game while the reels are spinning, the player could easily align whatever combination they wanted, seeing what was coming up next (in the mobile/Steam version, the player can no longer pause the game during the Slot). Strago learns Level 5 Death from this attack. Cannot be used against some enemies, as the reels will not stop in the proper line-up. If mimicked, calls the same esper as before. Summons a random esper besides Odin, Raiden, and the GBA/mobile/Steam-exclusive espers. Summons Bahamut, who uses Mega Flare to deal non-elemental magic damage to all enemies. Has no effect on flying enemies.ĭeals non-elemental magic damage to all enemies. Spell power is 84.ĭeals non-elemental magic damage to all enemies. Spell power is 10.ĭeals non-elemental magic damage to all enemies. It does not ignore Magic Defense: characters with a high Magic Defense stat are healed for less. Restores a small amount of HP to all allies and cures Darkness, Poison, and Sleep.
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